Name: Dead End
Series: Movie Tie-ins
Alternate Mode: Racing Car
RACING CAR MODE
Height: 3.5cm Length: 10cm Width: 4.5cm
A red Le-Mans style racer with a black wraparound window, black skirting on the sides, black tyres and a black Decepticon logo on his rear. His hubs are painted bronze matching very faint flame lines painted on either side. The engineblock behind the cabin is painted a gunmetal colour with some bronze aspects. This is a good colour scheme which bears some resemblance to those of his G1 namesake, and I get the feeling that the cues taken here are intentional.
The detailing here is pretty impressive for a scout - there are smooth aerodynamic areas flanked by good detailing on the wheels and engine and well shaped side mirrors. It's a little tricky to get all his various panels to line up, but there are no major gaps. While I'm not sure if this car is based on a real vehicle, it certainly looks like it could be. As you'd expect from a realistic basic scout, there's not a lot of play value here - Dead End's wheels roll and that's it.
A fairly simple but solid vehicle mode with good colours and detailing as well as a realistic look. There's not a lot of play value but realism is the focus here. The only real flaw here is the difficulty you'll encounter in lining up his panels.
TRANSFORMATION TO ROBOT MODE
Split and loosen the front section, unclip and fold up the rear fenders - which take the doors with them. Pivot the roof back which causes the rear to fold down underneath, forming his chest and revealing the head. Pivot the chestplate up, rotate the shoulders in and swing out his hands. Fold the feet and heelspurs down, swing back the front of the car and you're done.
Height: 10cm Width: 8cm
A red robot with black and bronze details. His forearms, hands, feet and shins are black while the groin and head are bronze. Dead End has a black face with red eyes. The black Decepticon logo is now on his chest. The colours work well and there are shades of the G1 toy - which are now a lot stronger with the addition of bronze (matching the face of the G1 character).
This is a skinny, lanky robot mode. Dead End has long arms, skinny legs and wide shoulders. His general shape is other-worldly, which fits into the movie aesthetic. The head is slightly insect-like and this actually matches his lanky limbs and the long fingers on his open hands. There are large shoulderpads - the rear fenders - above his shoulders. For a fairly realistic car Transformers there's surprisingly little car here - the chestplate is pretty much just a flat panel while the shoulderpads are only really car parts because the tyres are visible.
The poseability here is pretty good. His neck, shoulders, elbows, wrists and hips are ball jointed while his knees are hinged with rotators. The feel and heelspurs have independent hinges. Dead End's waist is fixed. If you lift his head back you'll see bronze teeth underneath - I'm not sure if these are meant to be teeth or just a feature, but it's a nice touch either way. Unusually, Dead End has no weaponry.
Aside from the lack of any sort of weapon, Dead End has a good robot mode. The colours work very well, there's not really any kibble. There's something of an insect motif here, albeit a weak one. The poseability is very good and the movable heelspurs make him easy to stand. A weapon would have been nice, but Dead End's robot mode works despite this omission.
None that I'm aware of. Nightbeat is a repaint of Dead End.
A good scout with a detailed and realistic vehicle mode, a poseable robot mode and great colours. The colour scheme provides a weak but deliberate tribute to his G1 namesake while his poseability is impressive. While his vehicle mode is a little tricky to line up, Dead End's major liability is a relative lack of play value - the lack of any sort of weapon is notable. Recommended if you like the movie aesthetic - 7.5/10