Ransack GTS Toy Review

Individual Review

Name: Ransack GTS
Series: Cybertron
Allegiance: Decepticon
Alternate Mode: Racing Motorcycle

Thanks to i_amtrunks for lending me Ransack GTS for this review.

Height: 6.5cm Length: 13cm Width: 2.5cm

   Ransack GTS is black motorbike with white wheels and struts, a metallic yellow paint on the saddle and transparent green headlights, windshield and tyres. He's a repaint of Ransack, representing the same character. Along with the yellow, there's also some metallic light blue paint on here, which rounds out a fairly disparate colour scheme. I can live with green tyres, since they fit into the whole Speed Planet thing, but there's no real theme here and too many bright colours. The original, draped in red, looks a lot better.

   A long, slender bike with a raised back, Ransack is clearly built for speed, right down to the forward sloping saddle for reduced drag. Thankfully his tyres are wide enough that he'll easily stand up on his own. The back tyre is larger than the front tyre, which sits on hubless wheel. Stylistically this bike has a Cybertronian feel about it - which makes sense since Ransack is using the recovered Transtech Rattrap design.

   There's not a lot of play value here. The wheels spin, of course, although they tend to slide on smoother surfaces. The Planet Key (code: s2w5) plugs into the saddle (well, the front of the storage compartment behind it) and causes twin barrels to flip out backwards. It's not a terribly inspiring concept, and flipping out backwards doesn't inspire much awe here.

   The bike bike mode is fairly well designed, but the colours really don't work together. He's not as realistic as some of the other basics in Cybertron (although to be fair, he's not trying to be). The key gimmick is a waste of time, sadly, meaning Ransack might as well just sit there in this mode. If there was more green and less yellow/blue, I'd be much happier, but he just doesn't display well, and the play value isn't enough to make this bike mode work on its own.


   Remove the storage compartment/weapon and set aside. Fold down the rear wheel, split out to the sides and fold up onto what will be the outsides of his boots. Open the legs and flip out his heelspurs. Split the saddle itself, swing out to the sides to become his arms, position the arms. Fold out the windshield to become his chestplate, which will also reveal the head. You're meant to rotate the front wheel on his back through 90, but it doesn't actually make any difference. Place the weapon in his hand and use the Planet Key gimmick to deploy the barrels.

   The Planet Key gimmick is somewhat wasted here, since there's not a lot of point in using it in the bike mode, and you really _need_ to deploy it as part of the transformation. The end result is that it doesn't contribute to the play value at all.

Height: 10cm Width: 6.5cm

   Again largely black, with white thighs and upper arms, Ransack GTS has transparent green tyres halves on the outsides of his knees. The face is white with metallic yellow eyes. His chestplate is mainly transparent green with some metallic blue paint apps and a stamped Decepticon logo. The gun is a big black affair with some metallic yellow on the sides. While the more prominent Decepticon logo is an improvement on the tiny one seen on the original, the colours are again too busy here. Again, if the yellows and blues had been left out, things would have been much better. The basic plastic layout would work, so it's a case of what might have been.

   The torso is very disjointed here. The waist is quite obviously a transformation hinge - and it's white this time, within a black torso. There are gaps all around the chestplate. The legs are by necessity slender affairs, but I would have liked thighs a tad wider. The shins slope forward, a relic of the sloping bike mode, which looks a little weird. The tyres on the knees are the main bike aspects visible here, and they also provide some much-needed width to the lower half of the body.

   The face is quite well detailed, and bears a passing resemblance to Rattrap. The gun is huge, to the point that I prefer him with the gun left off - but since it's an integral part of the bike mode, I'd recommend leaving it on his hand so it can't get lost.

   The gun _can_ fit into either hand - both have standard sized holes, and the key gimmick can be activated (although without the barrels out Ransack GTS is holding a random block). Ransack GTS is quite poseable, especially for a motorbike Transformer. The head rotates, the shoulders rotate while the arms lift out to the sides and the elbows are ball joints. The hips and knees are also ball jointed and the heelspurs ensure than a wide range of poses is possible.

   While there are some proportion problems and a key gimmick that might as well not be there, Ransack's poseability is excellent for a basic that turns into a bike. The weight of the giant gun hampers poseability a little, but it can be left off. The colours are again fairly poor, but he does looks slightly better now, mainly because the focal point - his head - has decent colours.


   None that I'm aware of, but as mentioned he is a repaint of the original Ransack.


   An uneventful if decent bike mode and a playable robot mode are good points here, but the colours this time around feel like the designer was trying to make Ransack GTS as distinct as possible without worrying about aesthetics. He certainly has a different look to the regular version, but I'm not sure the end result is worth it. The key gimmick is a waste of time and if you buy Transformers as mecha the robot mode's visual problems might be an issue. An admirable effort for a basic sized motorbike, but I'd recommend the original over this one by some distance - 5/10

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