Greatshot Toy Review

Individual Review

Name: Greatshot
Series: Japanese Generation 1
Allegiance: Autobot
Function: Covert Combat
Alternate Mode: Tank, Rhino, Pistol, Space Cruiser, Tank

Thanks to heroic decepticon for loaning me Greatshot for this review

   Note: I'm going to depart from my usual format here, covering the robot mode first and then summarise each of the alt modes. While each mode is distinct and deliberate, I want to keep this review concise. The whole point of Greatshot is a variety of modes, rather than realistic alt modes (as with the Triple Changers), so I'm focusing on the broad picture.

Height: 32cm Width: 14cm

   A very tall Transformer to allow the complexity of six modes, Greatshot has a red torso with black chestplate while his arms and thighs are white. His head is black with a chrome face, mid blue eyes and chrome horns. His boots are blue with black feet. There are black winglets sticking out from either side of the chest (covering the upper arms), featuring silver & yellow stickers bearing Autobot logos. He also sports white wings sticking up behind the head, black hands and red shoulderpads. He's a retool of Sixshot, in different colours - whereas Sixshot relied more on pastels, Greatshot uses primary colours - and as a result _looks_ like an Autobot equivalent of Sixshot. There's a chrome gold eagle on his chestplate.

   The retooling here is in five places - the shoulderpads are much taller & rounder while the black chestplate is vastly different. There are 1cm or so protrusions on top of the tips of his chestwings, which are fairly minor really. The head has also been completely redone, including those fold-out chrome horns. The last difference is very minor - the posts on his guns are longer than those of Sixshot. The chest and head stand out most; not only because they are the most drastic changes, but also because the eagle and chrome are such distinctive features.

   As one might expect, there are elements of several alt modes here. The boots have the silver windshield of the armoured truck on them, there are tank treads on his forearms with rhino claws (yes, I know - it was a puma on Sixshot) on his wrists. The four wheels of the armoured truck are all visible on his arms, while the winglets and two wings on his back provide a sample of the space cruiser mode, as does the bridge on his groin. The pistol mode is the only one that doesn't jump out here anywhere - and it's the one that relies on the fewest dedicated pieces.

   While there are a _lot_ of moving parts on this toy, Greatshot isn't very poseable. The shoulders rotate and that's it. All that engineering goes towards the transformation - which is understandable. Greatshot is no worse than many other G1 toys when it comes to poseability anyway - and has stacks of play value in his many modes.

   With so many disparate elements, Greatshot doesn't quite look like he transforms into anything - but that's the idea really. There are certainly alt mode elements that contribute to the look of Greatshot's robot mode, not least the wings on his back, adding a few centimetres to his height. The changes, while I wouldn't call them "improvements", certainly define this as a different character to Sixshot, and between the colours, horns & eagle, really do define this is a Japanese "heroic" warrior. This is a good robot mode - good colours, shape and features. The twin off white handguns keep him armed (and are used in most of the alt modes.

   And now, in no particular order, the alt modes...

   A robotic, angular, rhino with a black head featuring yellow eyes and a fold-out horn. In essence, this is the robot mode on all fours with a headswap and some tweaking. The wings sit on his back, folded up, and you're able to attach the guns to the outside of these wings, or on the ankles (also the robot mode ankles). This is the only alt mode that doesn't use the guns, in fact - they're meant to be left aside. The colours end up a little darker than the robot mode since much of the aqua is now on his belly.

   This is the alt mode which differs most from Sixshot - the puma head has been replaced by a rhino head - hence the rhino sporting claws. The bodyshape is more (blocky) cat than rhino. The protrusions on the robot wings stick out under his chest here. The shoulderpads are quite a bit taller, making this rhino taller than Sixshot's puma mode.

   The poseablity regresses slightly, since the jaw doesn't open here. The front legs can swing, and that's all Greatshot gets here. As chunky and angular as this beast is, it works, since Greatshot is meant to be a walking street gang. This mode is actually one of the stronger alt modes, as well as the most different compared to Sixshot.

   Greatshot folds up into a lump, with the front limbs swung up to the sides, forming two treads each. The hindlegs come together and swing up and over to form a sort of turret. The wings kinda float on the sides, while that little bridge is now on top of the main lump of the toy. The turret doesn't swing, instead it permanently slopes upwards, with the two handguns on the outside and two white twin-cannons deployed from within the robot feet.

   While the turret can lift up, it's not really meant to, the joint moves awkwardly when you aim it. Instead all four guns can lift up and down to some extent. There are three small wheels underneath (two at the front, one at the rear), but Greatshot is too heavy for them to be much use - this tank tends to slide rather than roll. This is probably the weakest of the alternate modes, simply because it's a lump with moulded treads and a weak turret. The shoulderpads - now on front - provide some retooling here, but it's minor.

   A vaguely X-Wing shaped ship, although with single, flat wings that emanate from underneath the fuselage. The hull of the ship is blue towards the front and red towards the back, while the engines - his arms, are white additions on the sides. The black winglets now come into their own as tailfins. The fuselage is surprisingly solid, since the boots fold up to form a very compact and solid hull. The white bridge is on top, smack in the middle of the hull. The handguns attach to the top of the wings, right at the tips.

   This is a good mode, and is the only alt mode that uses the eagle on his chest. The solid hull and expansive wingspan make this an impressive ship. Granted there's not a lot of play value here - but the size makes him fun to hold in your hand and fly around (especially in comparison to a child's hand). There are four wide wheels underneath and the width allows these wheels to work fairly well - Greatshot actually rolls in this mode. The only real negative here is the somewhat obvious robot arms on the sides, which sport visible tyres. Still, they don't ruin things by any means.

   A solid block again, but the bow of the ship has opened out to the sides at the front, leaving this otherwise solid block looking incomplete at the front. black and white dominate this mode, with the white wings forming fenders. The sides are white, along with the guns (on top of the fenders) and there's some blue present. Some chrome is visible at the base of the wings, which is a nice touch although a little random. The windows are silver stickers - maybe that's why the chrome is applied for this mode (it's also visible in tank mode, btw). There's a little communications dish that sticks out on top, in a sea of stowed bits, I guess it serves to detract from stuff like the rhino head and robot feet.

   There's not much play value of course, although those big black tyres finally come into their own. The guns can swing out to the sides, giving Greatshot some aiming capability. Considering how much of the toy has gone into this mode, it's somewhat disappointing. Still, a truck is always going to ask more than say a robotic quadruped, so this was never going to be his finest mode because of the compromises it has to make.

   This is basically the robot mode lying belly up with the wings folded down and clipped together as a handle. It works much better than this description implies though - the feet are in the same six-barrel configuration as they are in tank mode, the little communications dish of the truck mode is now a trigger. The arms are lifted up to give the gun a stock and the head is of course concealed, but the basic shape of the robot mode is visible from above. Other than the clip that joins the wingtips together (at the base of the handle), there's nothing dedicated to his mode.

   The retooling makes more difference here than in the other alt modes. The extended red shoulderpads now work as side-barrels on this now compound gun, making Greatshot's gun mode quite a bit better than that of Sixshot. Granted, this isn't a change dedicated to this mode, but none of the other alt modes benefit quite so much from the mould changes.

   There's little play value. The trigger's designed to move back a little, and springs forward again - giving a pseudo firing mechanism even if he doesn't fire anything. The gun can be held in an adult's hand but might be a stretch for a child's hand. He's big enough that this thing can be held in two hands and still look fairly impressive - and it's this human scaling that makes the pistol mode work. Sure, it's a hobbled together, almost intermediate, mode, but it works in spite of all this.


   Not a true mode, but you can deploy the rhino head and wings from tank mode, flip over the turret and attach the handguns underneath the wingtips to form a sort of griffin mode. While the bodyshape is roughly than of an eagle, the head is clearly mammalian, so I'm calling this a griffin - even if the head isn't that of a carnivore. This is a mode that's featured (on Sixshot) in the Transformers Generations book and featured it in the Headmasters cartoon, giving it semi-official status. A nice bonus, really. Granted it's one of the weaker modes - and a griffin with a rhino head makes little sense, but as a bonus it's nice enough.


   None that I'm aware of. As mentioned, he is a retool of Sixshot.


   A retool of a good toy in Sixshot, and the changes do a good job of defining this as a different character - while adding to the new toy. The colours are definitely Autobot, helping Greatshot work. The robot mode & pistol mode benefit most, and none of the modes suffer from the retooling. In summary, he has a good robot mode, some nice alt modes and a couple of dicey ones. The overall package has good play value - you can sit and transform this guy for ages without getting bored - there are 25 transformation sequences (36 if we count the griffin mode). The rhino, space cruiser and pistol modes are the good modes (and the pistol is better than that of Sixshot), the others bring enough to make this a a worthwhile toy. Greatshot probably just shades Sixshot as a toy, thanks to the changes, but given his rarity/price and Sixshot's greater prominence, I'd recommend Sixshot over this guy. Despite that, if you get the chance to grab Greatshot and have the funds, I'd recommend him, whether you have Sixshot or not - 7.5/10

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