Alternate Mode: Cybertronian Car, Cybertronian Jet
Thanks to Goktimus Prime for loaning me Galvatron for this review
Height: 10cm Length: 33cm Width: 24.5cm
A silver dragster like vehicle with light grey front fenders, soft black plastic on the nose and fenders amongst other areas, Galvatron is a repaint of Megatron, with fewer colours - and colours closer to those of the original Megatron. There are black plastic tyres with silver painted hubcaps while the windshield, two turbines at the back on either side of the engineblock and two missiles sticking out from the front of the engineblock are composed of a transparent orange plastic. There's a large Decepticon logo just behind the windshield (on the roof), painted purple with silver relief. The colours are quite striking and I'm impressed with the extensive silver paint on this car mode.
While I've described this as a dragster, there's clear inspiration from the Batmobile here. The curved front fenders, the pointed airdam and the huge back tyres all point to this. The colours aren't too Batmobile like, although they're a little closer than those on Megatron. The cockpit is small and slopes forward, with that engineblock behind it. On either side of the engineblock are two black winglets, which I guess you would call a spoiler, collectively. There are soft black plastic panels which hang below these winglets, which float without being able to clip or click into place. While they're not prominent, I would have liked to see some effort put into securing what is effectively robot mode kibble. There are a few elements composed of this soft black plastic, including parts of the front and rear fenders.
There's not all that much play value here, certainly not for a leader class figure. The wheels roll fairly well, the cockpit does not open. There's only one Planet Key gimmick, which is a slight disappointment. The key plugs into a slot behind the roof - which is built into a silver engine-sculpted block. Doing so causes the turbines to spring up and out about an inch. The black fans at the front of the turbines will spin rapidly as the turbines lift, which is a really quite impressive. If you have installed two AAA batteries, a fairly generic sound is also produced. The missiles are fired via two red triggers on top of the engineblock, and will fire across the room without any trouble. Incidentally, Galvatron's transparent orange Planet Key (code: l65x) shares its shape only with Megatron. It has a gunmetal frame, a raised Decepticon logo which is painted purple and small gunmetal winglets on either side. It's quite nicely done, although the logo ends up facing backwards, right next to a forward-facing logo, when in the slot on the car, which is a little muddled.
While this is a fairly simple car for the size, Galvatron looks pretty nice. The colours work well and improve on Megatron's colours, and the shiny silver looks wonderful. The Batmobile stylings work quite well and the layout is quite focused, other than those hidden panels floating underneath his spoiler. While I would have liked more play value, the Planet Key gimmick we do have here is impressive and the missiles fire well.
TRANSFORMATION TO JET MODE
Fold up the black points on the outside of the front fenders. Split the airdam and unclip the fenders, swinging the airdam halves, fenders and front tyres back, clipping the fenders into the centre holes on the rear wheels. Fold down the panels on either side of the cockpit. A contender for the Intermediate Mode Hall Of Fame (if there was one), this is a really simple transformation for a leader class toy. To be fair, the end result is pretty good.
Height: 10cm Length: 30cm Width: 28.5cm
The colours are the same, and much of this is the car. The nose is a soft black cone which was previously tucked away behind the airdam, while there's a solid black section behind this, and behind that cockpit. The wings are simply the fenders swung back, but the airdam halves work really well as wingtips. The spoiler winglets work as tailwings and there are two black fins on the engineblock which are the tainfins.
The play value is essentially the same as in car mode - with the turbine gimmick and the missile launchers again being prominent. There are small transparent wheels underneath the black section at the front, but the car tyres are actually fixed now, so the rear half will slide on the table. There are two more key slots exposed now - on what was the insides of the front fenders - but the gimmicks are really for robot mode.
While this is very much an intermediate mode, it works quite well. This jet looks as much like a jet as the dragster looks like a dragster. The design of the wings is quite clever and the cockpit looks like a cockpit. As much as this is a half-mode, it's a well conceived one, and is just as valid as the other modes.
TRANSFORMATION TO ROBOT MODE
Unclip the wings, unclip the rear fenders and swing back - you're actually swinging the robot groin down. Split the nose, slide in the canopy. Fold down the front to form his chest, flipping out the head as you go. Flip up his horns, rotate the arms down into position. Fold back the soft black nosecone halves to reveal his fists. Swing the legs down into position, clip the black panels onto the wheels, forming shinplates - which will also bring the feet into position. Swing the wings/front fenders down onto his back. There are a few positions you can use, although they don't actually clip into place. The Hasbro pictures suggest you fold them down with the top of fenders facing back, but forward can also be done.
Height: 26.5cm Width: 16cm (ignoring the backpack, which can be repositioned)
Galvatron is now a fairly even mixture of silver and black with some well placed red highlights. His head, chest, shoulders and kneecaps are silver, the groin is grey while black covers much of his limbs. His face is lilac with transparent orange eyes (with a decent lightpipe) and black horns while there are red highlights on the elbows, wrists, shins and ankles. Again these colours closely fit the original Megatron colours, despite this toy being called Galvatron. The colours here are even more impressive than in his vehicle modes, even if there is less silver visible.
Galvatron's bodyshape is generally pretty good, but there are some caveats. The arms, torso and head are well formed while the way the shinplates cover the big rear wheels is quite clever. I'm not really happy with the big, flat feet, although he manages to more or less get away with those. The fenders hanging off his back are pure kibble, and while they are hidden, they do hang somewhat crudely. The black nosecone halves on the back of his wrists are also kibble, although they do integrate a lot better.
There are three slots for the key now - and all are on his back. The turbines _do_ work, but there's no real point now - and the missile launchers merely fire straight up. The fender slots come into play now. The left side fender releases a black weapon - which a serrated handheld club that's not very impressive. The right side opens to reveal a handheld chaingun - the front of which is actually the wheel. It unfolds and fits into either hand, and turning the handle causes the wheel to spin. While it's not as cool as Rhinox's, it's still a pretty nice weapon, and is very creative. For a toy of this size, I am not especially happy with the weaponry. Yes, the chain-gun is cool, but the other weapon is very lazy, and really feels like an afterthought. The other reason I'm disappointed is that the missile launcher - which could easily have been detachable as a handheld weapon, just sits on his back now.
Galvatron's articulation is pretty good, although there are some issues. His head turns about 10° each way, while the waist moves a little more before it hits the electronics block (which is well integrated otherwise). His shoulders swing and lift out to the sides while his elbows have two hinges each and are supported by rotators just below the shoulderpads. His wrists also rotate. The hips swing and lift out to the sides, although you won't be able to swing the legs back - again the electronics block is in the way. The knees have hinges and rotators while the ankles are hinged in _two_ directions, which is impressive. I find that I need to click his feet forward to allow his ankles to remain in place (and the toy to stand). This also allows the ankles to pose, although some poses are out. The fenders on the back don't really get in the way - the electronics block is the main limitation. Despite the restrictions, this is still a poseable robot mode. While the colours are more focussed than Megatron's, I am disappointed that the poorly designed ankles haven't been tweaked here.
A good robot mode with awesome colours that are well laid out. The chain-gun and poseability provide some nice play value, even if the missile launcher is now pointless and the other Planet Key liberated weapon is a non-event. I am annoyed that the ankles weren't revisited, but Galvatron looks so much better than Megatron anyway, so I can live with that oversight. The detail on his face help make this a great display piece - the chain gun helps, as well as helping play value. With so many bright and disparate colours on recent Decepticon leader toys, Galvatron's excellent colours are a welcome change, that makes this robot stand out for the right reasons.
None that I'm aware of, although as mentioned, he is a repaint of Megatron.
A very nice toy which stunning colours, Galvatron is better than any leader sized Decepticon from the last decade. The mould has some problems and carries the usual generic and unimpressive electronics. The bladed club weapon is limited although the chain gun and poseability have something to offer. All three modes are good and the intermediate jet mode is very well designed. The colours really do make a huge difference compared to Megatron, so I'd easily recommend Galvatron over the earlier version - 8/10