Breakaway Toy Review

Individual Review

Name: Breakaway
Series: Collectors Club Exclusives
Allegiance: Autobot
Alternate Mode: Fighter Jet

Height: 5cm Length: 11.5cm Width: 10cm

   A transparent red fighter jet with solid purple wings - "Decepticon" purple, which is unusual for an Autobot - and a colourless canopy. Breakaway is a repaint of Windrazor and Treadshot, who were both done in solid plastic. There are some black and solver painted details but he's mainly transparent red. The airframe has elements of the F-22 and the Stealth jets and looks like a hybrid of the F-22 and a Stealth bomber - not that you'd find a transparent red Stealth jet. This isn't any real model of military aircraft, but it's got bits and pieces to the point where it looks like it _could_ be, which keeps me happy. There's a red Autobot symbol behind and to the left of the canopy, with is moulded (and the relief is white), while he sports a spark crystal at the back between the tailfins facing backwards. Whilst transparent plastics generally don't work so well on Transformers, Breakaway does look pretty good, especially in the context of a limited repaint.

   There are some elements here that wouldn't work on a real jet fighter - aside from the colour. The most obvious are the holes in his wings, which are designed to allow Breakway to attach his cannons - they go right through the wingtips and would wreak havoc with his flight capabilities. Otherwise the rest is minor - the spark crystal and robot arms tucked underneath. Breakway is actually capable of resting on his arms if his landing gear is retracted, which I suppose makes them somewhat useful. Of course, you're meant to lower the front wheel and side wheels for this mode. There's a nice balance of jet bits here and there, such as plane lines on the fuselage, Stealth-jet angles on the nose and flaps on the wingtips. He even has a little seat inside the cockpit. The seat and wheels are transparent red, of course.

   Breakway's cannons can clip underneath or on top of his wingtips, but I'd strongly recommend against the latter. To be honest I'm not a huge fan of placing them underneath, either, since you end up with transparent grey sticking out the back as well as the front. You can also attach them to his fists, underneath the jet, but there's not really much point. These weapons represent the play value of this jet mode, which is disappointing because they're so lame. Of course, the entire toy is a lightpipe, and Breakway looks nifty with a strong lightsource behind him, so you don't need to attach the weapons to make him look cool.

   Despite the silly weaponry, this is still a good jet mode. The colour scheme is fun if wildly unrealistic. There's quite a lot of detail in the mould, and aside from the holes in his wings - for him to carry those weapons - this jet looks realistic enough. The transparent red plastic does mask some of the detail in the mould, but the paint mask works well and the lightpipe reveals internal detailing anyway.


   Retract the landing gear, unclip the wings and fold them back to form his legs. Unclip the panel holding the tailfins and spark crystal and swing forward to form his backplate. Lift the arms out to the sides, fold down the nose to form his head and reveal his head. Swing down his arms, lift up the feet and position his limbs as desired - you can even attach his weapons if you want.

   For some reason, the wingtips now form winglets that stick out from his knees, and these winglets are on ball joints. These ball joints have no apparent purpose, but if you like you can rotate the winglets downwards. I actually rotate them down on Firebolt - who shares this mould to differentiate the two (it looks better on Firebolt's paintmask than Air Rider's).

Height: 11cm Width: 5cm

   Again mainly transparent red, Breakaway has solid purple plastic on his thighs and upper arms while his fists and hands are painted with a glossy black paint. The mouth and forehead are painted black while his eyes are transparent grey - with a lightpipe which is somewhat overwhelmed by the fact that Breakaway is himself a lightpipe. The Autobot logo is at the top left of his chest while the nose and canopy form the lower torso. The colours work fairly well, and while the reduced lightpipe in his eyes is slightly disappointing, he has a good excuse. The transparent red plastic looks great against a light source - especially on his limbs.

   Breakaway's torso is essentially the front of the jet - which is a tried and tested formula for jet Transformers. The winglets on his knees also allude to his alternate mode, without getting in the way. The limbs feature angular lines that match the angular torso (and it's stealth lines). The head is also quite angular, as is the single eyepiece, which is a two-plane visor. The face is good all round, right down to his black forehead. The black paint on his mouthplate conceals the detailing there which is my only real gripe.

   The forearms have moulded pistons inside them which are painted silver (a nice improvement over the Energon toys). Breakaway's feet have well-designed heelspurs which do a great job of a anchoring him whilst not sticking out that far. The backpack that is the tailfins sits flush against his back and is a non-issue in terms of weight balance. G1 fans might notice that this backplate is a homage to the G1 Aerialbots.

   The head turns, the shoulders, elbows, knees and hips are all all joints and the ankles hinged, giving Breakaway great articulation for a basic (especially one that becomes the limb of a Gestalt). The heelspurs really help, since most poses are stable providing you get the feet right. It's just a shame that Breakaway doesn't come with better weaponry to help show off his poseability.

   Those silly missiles that he comes with can now form either baton-like melee weapons or tuning-fork like double-bats (if you fold up the transparent grey ends). While it's possible to lift one end up and leave the other down, the effect fails to look like a firearm since the raised arm is too long. Granted, the melee weapons aren't a total loss, but I'd much prefer a ranged weapon. There's also a purple connecting piece that comes with the twin-weapons - it's exclusively for the arm and leg modes when combining. At the time of writing this, there are still two more toys in this set to be released, so it'll be a while before I use this piece.

   Ignoring the weaponry - which you can of course substitute for other Energon weaponry if you like - this is a good robot with great colours. Breakaway is poseable and stable with a sculpt that suits his airframe well. The transparent plastic is quite appealing - on an exclusive such as this, anyway.


   This toy was sold only as part of the Official Transformers Collectors Club 2007 membership package. I doubt there are any variations, since the entire stock was most likely produced in one run.


   A weird colour scheme in a way, but it works well for an exclusive, providing something vastly different to the mass-released toys using the same mould. The colours are better than those of the first Collectors' Club exclusive, Skyfall and probably slighter better than those of Landquake also. Nexus Prime makes this colour scheme work well. On his own, Breakaway is a nice repaint of a good mould - 8/10

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