Series: Generation 1
Function: Data Courier
Alternate Mode: Cybertronian Car
Height: 4.5cm Length: 14.5cm Width: 8cm
A very sleek light blue car with semi-detached mid blue siderails, Blue has some pale blue on the front of his siderails, the nose of the car and the almost horizontal windshield. There's a turquoise crest on top of the cabin behind a rather obvious gap on this otherwise streamlined car. Blurr's colours work quite well, mainly because he's sticking almost exclusively to one colour. The pale blue front sports a rubsign (and indent), behind this there's an Autobot symbol sticker and there's a black circuit-laden sticker on the back of the car.
The siderails and front of the car are both quite thin and flat with an impressive ground clearance, giving the impression that Blurr hovers above the ground rather than rolling across it. Indeed his wheels are small black plastic affairs hidden underneath the rear of the car (which sits on the ground with very little clearance). There are jet-like circular ports on the back of the siderails which, along with the ridiculously sleek shape, give the impression of speed. This is of course appropriate for a character whose defining trait is speed.
There are two main shortcomings in this mode and a third, minor one. The front panel detaches to form a shield in robot mode, and there are a lot of Blurrs on the secondary market missing this piece. Normally I wouldn't count detachable accessories as a flaw but in Blurr's case the car mode is so dependant on the shield it's a serious design flaw - although it's only one that comes into play if that piece is absent. The second major flaw is the somewhat obvious gap on top, inside which is an almost obscured robot face. While you have to really look to see the face, the gap is quite wide and really doesn't fit the shape of Blurr's car mode. The other aspect that bugs me is the potential for loose shoulder joints (where the rails attach) to cause the rails to flop around. The joints on mine are quite tight, but it hasn't been played with much at all. It wouldn't have been hard for the designer to include some notches on the side of the main body of the toy, or to give Blurr ratcheting shoulders.
While I certainly don't dislike this car mode, I've never found myself admiring it either. The engineering flaws are enough to keep me from being enthusiastic, and the all blue colour scheme is a little bland. The basic idea is nice, though, so it's a reasonable car mode, although compared to some of the other 1986 Autobots (such as Hot Rod), Blurr does seem a little uninspired.
TRANSFORMATION TO ROBOT MODE
Detach the shield at the front, flip out the underside to form his legs, slide forward the siderails to form the arms, sliding forward the front halves and folding underneath to reveal the hands. Flip out his feet and fold the back of the car down onto his back, lift up his head. Give Blurr his shield and gun.
Height: 16cm Width: 8cm
Again essentially a mixture of blues, although the light blue is no longer dominant. The torso is light blue while the arms and legs are mid blue. The feet, hands and head are yet another shade of blue (between the "light" and "mid" blues - that's four shades of blue). The face is pale blue with blue eyes (of course, this time they're "other" blue). The boots and crest on top of his head are turquoise and the kneecaps are black front wheels. The pale blue windshield is on his chest and looks quite good there, the Autobot sticker is on his groin and the rubsign on the shield. I prefer this colour scheme to that of the car mode, although I'm not entirely sure why. The four blues used are all quite similar and the overall effect is quite unified and pleasing to the eye.
This mode is Blurr's better mode in my opinion, mainly because there are less kinks in the engineering. Loose shoulders are no longer an issue, there is no awkward gap and it can still work without the shield - the black gun looks better anyway. The only potential problem we have is the flaps on the back of his arms - if the hinges loosen they'll tend to swing down (although it's not hard to add tape or whatever inside these joints to tighten them).
There's not really a lot of play value here, and his poseability is pretty limited - although it's no worse than scores of other G1 toys. The shoulders swing and the knees bend, although small feet and a lack of heelspurs make the kneejoints of limited value. The weight of his metal boots helps anchor him in a walking pose with one knee bent backwards, the trailing toes touching the ground. It doesn't quite capture Blurr's speed (looking instead like a slow walk), but it's articulation so I'm mentioning it.
The jet pylons on his shoulders, crest, boots, windshield and detailed facial sculpt make this a fairly attractive robot mode. The arms and torso are simple and relatively featureless, since they are part of his ultra-streamlined car mode, but the facial detail is excellent (there are mouth corners and cheek ridges!) and the legs have sufficient details.
For what it is, I'm pretty happy with this robot mode. Blurr's quite static for a non-stop Autobot, but then much of G1 was so I can overlook that. Visually he works very well and there are fewer design problems here than in his vehicle mode.
There is a relatively rare Targetmaster version, which has larger fist holes (and shield post), along with a mount on what becomes his groin. Obviously this version comes with a different gun, the grey and black Haywire figure.
I've always had mixed feelings about Blurr. Conceptually the idea is quite solid but the car mode came out a little bland and has some engineering problems. The robot mode works very well and displays very well, making Blurr worthwhile for me (if not exceptionally special). Being a fairly major character in Transformers: The Movie, he's a toy most G1 fans will want to get anyway, and I wouldn't recommend against that - 7/10