Name: Mirage GT
Series: Robots in Disguise
Alternate Mode: Cybertronian Racing Car
RACING CAR MODE
Height: 7cm Length: 15cm Width: 6cm
A lemon yellow Cybertronian racing car, Mirage GT resembles an F-1 vehicle, with more than a touch of inspiration from the Batmobile - although this isn't quite as apparent in yellow as it was on Beast Machines Mirage, who wore this mould in a dark green. He has a matte black rear spoiler and black painted details on various locations - some of which correspond to grey bits on BM Mirage, whilst others are new to Mirage GT's paint mask. He has red and black paint on the rear wheel skirting, and an Autobot symbol stamped onto his nose. There are long twin smokey exhausts which come out of the engine and stick out behind the spoiler by about 3cm. While I like the red and black paint mask in most places, the red on his cockpit and cockpit laser is a bit garish. The yellow is too bright for this mould, and while it doesn't look awful, it's not as nice as BM Mirage - although it's almost a reversal of that colour scheme.
Mirage GT has a black laser with red barrel in what would be his cockpit - I suppose he might as well have one there since he won't need a driver. The tyres are black plastic and the front ones have silver hubcaps painted onto them. The rear tyres and almost completely concealed, in fact you can only see them if you turn him upside down. Also on the underside is a now solid spark crystal, which is a rather random looking red dome underneath his rack and pinion steering. Luckily for Mirage GT, it's not really visible in either mode.
There are a lot of little details in this mould that make it a good one. The inverted airdam, missiles moulded on the tips of the rear spoiler, air vents on top of the engine block, the exhausts emanating from the engine block and slight metallic sheen of the green plastic are all positives. Beast Machines moulds are known for the attention to detail, and Mirage GT's vehicle mode is no exception to this rule. The yellow tends to drown out some of the finer details, and some details of the spoiler are also lost in black, since it was designed to work in yellow.
Probably the only real issue I have with this mode is that Mirage GT doesn't do much other than roll along. Granted, I don't expect a poseable vehicle, but it's a little static. The exhaust pipes are actually missiles, but they don't really properly in this mode, and doing so reveals his face anyway.
Despite the lack of play value, it's a good car mode. The colour scheme is a mixed bag - the bright yellow isn't so good, but I really like most of the new paint mask. He doesn't really look like he should be an Autobot, and while the Autobot symbol almost feels out of place, I'm glad they put it there.
TRANSFORMATION TO ROBOT MODE
Complex for a basic, but it does give you a very poseable Mirage GT in the end. Fold back the spoiler, swing the rear fenders out to become the legs. There's a triple-jointed beam that his head is attached to, the waist rotates against it, while the arms slipt out to the sides, the head folds up onto his chest, the front of the car becomes his back and the legs rotate. The rear wheel covers flip down to become his feet, almost like platform shoes. The laser flips up over his head, although you can also detach it and use it as a handgun.
I should mention that Mirage GT is assembled incorrectly. The robot boots are swapped, which prevents his car mode from locking together properly, and causes his robot mode to be knock-kneed. I recommend swapping them, because the mould wasn't designed to work this way (BM Mirage's boots prove this).
Height: 12cm Width: 11cm
Now mainly yellow below the knees and black above them, although Mirage GT does have a yellow central chest and yellow forehead. The forearms, missiles, waist and shoulderblades are actually that smokey plastic, but you won't really notice this unless he has a light source directly behind him. He has red patches on his shoulderblades, his eyes are also red, as is the tip of the gun now on top of his head. The red patches on his shoulders are a little random, but do serve to give his torso some colour. The eyes are no longer transparent, but the lightpipe on BM Mirage was so bad that there's not really any difference. I'm fairly neutral on this colour scheme. Some red on the lower half of his body would really help. He looks like a Decepticon in these colours, and no longer has an Autobot symbol to prove otherwise (it's on his skidplate, actually).
Armed to the teeth and wearing clogs, Mirage GT does look fairly powerful. The aposematic colours give him a dangerous look, and are probably the reason he has a Decepticon feel about him. Those missile launchers on his spoiler now sit on the outsides of his arms, and outside these are the black moulded missiles - although you don't really notice them. There's also the black and red laser, which can detach and be held in either hand. The missiles fire better now - they don't brush past stuff while firing. The front of the missiles are curved, which is a little odd, and a result of them being the exhausts.
As you'd expect from a Beast Machines toy, Mirage GT has great poseability. His neck, shoulders, elbows, hips and knees are ball joints while his ankles and waist rotate and the head-laser can point upwards. It's amazing that this toy is s static as a car, yet has thirteen points of articulation as a robot. It goes without saying that he's very poseable, but I should mention that the knees are about 4/5 of the way up his legs - and he has very short thighs. While it looks fine, it does limit the leg poseability a little.
The small thighs don't bother me, but there's a gap between his head and torso. Thankfully, the designers worked out the piece of plastic that is his collar shouldn't be yellow - a definite improvement on BM Mirage. He has a very slender torso, although the wide shoulderblades pretty much negate this. The black upper half and yellow half make this robot mode really striking, but I prefer the colours of his BM predecessor. I can't fault the articulation or moulded detail, so it's a good robot mode all told.
None as such, although he is a repaint as mentioned.
It's a great mould, and while it could have been a good repaint, the red paint wasn't always used well. This aposematic colour scheme really belongs on a Decepticon, but it has some nice aspects. And what's with the name? I wouldn't recommend him over the BM version of this mould, but if you can't get that toy, the mould is worth picking up so I'd recommend him if you don't have the BM version. If you do... well, it really depends on how much you like the other toys in his 3-pack - 6/10