Cliffbee.com: Generations Kup Toy Review

Toy Reviews
Individual Review




Name: Kup
Series: Generations
Allegiance: Autobot
Alternate Mode: Pickup Truck



TRUCK MODE
Height: 5cm Length: 13.5cm Width: 6cm

   An aqua truck in the spirit of the original Kup, he has colourless transparent windows, black plastic tyres with silver hubcaps, transparent headlights & taillights and a grey grille at the front. There's a red stamped Autobot logo on his hood while the bumpers are painted grey. The colours are a good match to those of the G1 toy, and while this truck isn't as futuristic as that toy, this vehicle works well as Kup. I'm actually reviewing the Japanese (United) version, which features a metallic aqua, although the tray at the back is a flat aqua plastic.

   So he's not really a futuristic truck anymore - instead he's a stylised pick-up truck of indeterminate model. I've no idea if there's a distinct model that he's based on, but he seems both generic and realistic at the same time. There are some finer sculpted details such as side mirrors, an exhaust at the back, indicators on the front bumper and a fuelcap behind the left side door. The front end is curved and sleeker than most pick-up trucks, but in a rounded way (reminiscent of the retro feel of the Chrysler PT Cruiser).

   The play value here is minimal but better than you'd expect of a truck like this. The wheels roll - as you'd expect while the tailgate can lower (using transformation joints). There are two notches on his roof which allow his grey rifle to plug in, giving him a weapon which could be fired by someone standing in the tray (like a game hunter, if you will). That same gun tucks way nicely underneath, visible only as his exhaust at the back.

   A nice pick-up truck that takes the concept of Kup's vehicle mode and makes it realistic, while still retaining the feel of the character. The retro feel is subtle but gives an "elderly" hint which helps in this respect. It's a fairly straightforward vehicle mode but with clever understated play value and a thoughtful yet simple colour scheme, it hits the mark well.

TRANSFORMATION TO ROBOT MODE

   Remove & set aside the gun, if attached. Pull the doors out to the sides, revealing his arms. Fold the tailgate down, swing out the base of the tray to form his feet (with the tailgate forming his heelspurs). Split the legs, swing the panels immediately behind the side windows back & fold down the back of the cabin to form his shins. Lift up the hood, rotate the core of the cabin back to reveal his chest & head, which also rotates the roof & hood onto his back as a backpack. Position his arms, rotate the panels on the outside of his forearms & place the gun in either hand.

ROBOT MODE
Height: 15cm Width: 9cm

   An aqua robot with silver feet, thighs, elbows and arms, Kup also has silver on his face and a blue false windshield on his chest. Curiously there's also a colourless plastic visor of sorts above the false windshield, below his chin, a second windshield if you will. There are some cadmium yellow painted details on his knees and waist and a red Autobot logo stamped on his chest and his eyes are colourless plastic with a respectable lightpipe (if there's a light source above his head. His forearms are painted turquoise - a reference to the turquoise tray seen on the G1 toy's vehicle mode. The colours again match the original toy's nicely and they work well visually.

   There are some wonderful visual aspects here. The front fenders form the outsides of his chest, complete with the headlights on his shoulders. The head and face are very much Kup - a fusion of the original toy & the head seen in the cartoon. The tribute here is very strong thanks to the head, the false windshield on his chest and of course the colours. The gun isn't one we've seen on the character before - neither the aqua gun of the original nor anything resembling his Targetmaster gun.

   The play value here really centres on his poseability, since he doesn't do much else aside from posing & holding his gun. The poseability is excellent despite a relative lack of ball joints. His head is on a restricted ball joint while his shoulders swing and lift out to the sides. His elbows are hinged in two directions _and_ are supported by a rotator in his upper arm. His wrists rotate although his waist doesn't (which is the only significant limitation in his poseability). His hips are ball jointed with rotators below them - these supplement the hinged knees. The ankles are hinged in two directions & Kup has good solid heelspurs, allowing a wide range of stable poses.

   A nice robot mode with some interesting visual aspects, a strong tribute and excellent poseability. There are no gimmicks here, but he doesn't need them since the poseability works so well and the tribute is effective.

VARIATIONS

   As mentioned, the United version (which I have) features a metallic finish on most of the vehicle mode surfaces. e-Hobby Kup is a limited repaint of Kup. BotCon 2013 Hoist & Electro are retools of Kup.

OVERALL

   Kup is another well engineered toy from the Classics lines, with a strong & well focused tribute, a vehicle mode which is essentially a more realistic version of that we saw in G1 and good robot mode poseability. There are no gimmicks, but he doesn't need them. The robot mode is slightly better and the minor mismatch of painted & unpainted aqua on the vehicle mode (at least only my United version is the reason why - as well as his only real flaw. The transformation is simple in concept but also complex enough to be satisfying. Recommended if you like the Generations line in general - 8.5/10.

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