Alternate Mode: Anti-Aircraft Tank
Height: 8cm Length: 13cm Width: 10cm
A darkish beige anti aircraft tank with a dark red turret, grey treads and an intricate paint job. There's a really well done grey paint wash on the beige lower part, giving him a dirty look, as well as some brown splashes on the front, to represent mud no doubt. The front of the turret is silver with a raised Decepticon logo, sadly both the raised logo and grooves are painted purple. Aside from the all-too-common underdone logo, this is a great paint job, and it's a good colour scheme as well. Adding to the look are a lot of tank-like details all over this mould, which is pretty much devoid of smooth surfaces.
The lower half, ie the vehicle itself, is essentially a catamaran-style affair - there's two treads and a platform between them which supports the turret. Blackout is designed to fit snugly into the gap in the front, and his head connects into a hole designed specifically for this purpose. Annoyingly, he falls out fairly easily, which is mainly because he needs to pop out when you activate the launch - there's a little beige button on the grey platform behind the turret, that shoots Blackout a few inches. There's a panel on this grey platform that swings out to become a seat, which allows Blackout (in robot mode) to ride Demolishor. Other Minicons can also ride here, if you want to leave Blackout on the front, so his orange guns beef up Demolishor's already impressive armory.
Moving onto that armory, Demolishor's turret rotates 360°, and has a total of ten barrels, four missiles and four hardpoints. On either side of the turret are two independently targetable batteries, with two giant pinkish grey missiles on the bottom, five smaller silver barrels on top, which can point up even when the missile are still pointing forward. The left hand side's lower hardpoint is live, attaching a Minicon and sliding back will launch the missiles. The right hand side more merely stores two spare missiles, although it's possible to combine two Demolishors so both sides fire.
Rounding out the play value, Demolishor has ridged wheels underneath the reads, so he rolls fairly rough, as tanks do thanks to the links in the treads. The ridged wheels are typical of the thought put into Demolishor - this is a deluxe that can attach six Minicons - Blackout in front, someone in the chair and four on the hardpoints. The turret rotates and targetable batteries combine with the Minicon options to give Demolishor a lot of play value for a deluxe. If only all Armada toys had so many options for using Minicons.
I like this tank mode a lot more than I thought I would when I first saw pictures of this toy. The Minicon launcher fails, and I'd rather Blackout fitting into his slot a bit firmer, even at the expense of the launcher. But I can't fault the designers giving it a go - he does a lot for a Deluxe. Combine this with a cool paint job and the fact he's brimming with weaponry, and this is a great tank mode.
TRANSFORMATION TO ROBOT MODE
The turret becomes top half and the base the bottom half. You'll have to remove Blackout if he's attached to the bottom half, but can leave any Minicons on the batteries if you like. Detach the tread from the central platform, and then rotate the grey part of this platform and the turret so they're backwards. Swing the treads down so that sit flush against the red platform, which is destined to become his groin. Swing the grey treads out from underneath the beige base parts, they'll swing down to become the shins while the beige halves fold in on themselves to become his thighs. Fold down his feet and stand him up. Grab the batteries, pull them apart which will reveal his head - flip it up. Lastly, rotate the batteries forward and fold down the barrels for form his hands.
Height: 20cm Width: 11cm
A beige and red robot with giant pinkish grey towers on his shoulders, thanks to the missiles sticking up, Demolishor has grey lower legs, a torso that's mainly red with silver chest panels and hands, beige thighs and forearms and red shoulders. His head is beige with a black face, green eyes and a white mouth, which is open with a slightly asymmetrical grimaced expression. These colours work quite well, the only real downsides are a random outburst of orange on his chest and the Decepticon logo's painted grooves, although it's nice and prominent on his left breast which is a plus.
Demolishor has very a distinct shape, which was accurately portrayed in the cartoon. His thighs are beefier than his shins, which is unusual for a Transformer - although standard for a human. His fingers are the silvers barrels, so he has hands that look somewhat like claws, albeit with five digits each. And of course there's the missiles on his shoulders, which are almost as tall as the arms themselves, and make this a fairly tall deluxe.
There's quite a few asymmetrical aspects to this robot mode, although most are subtle. The mouth is actually moulded slightly off centre and painted that way - it's clearly deliberate. The grey paint wash on his thighs, as well as the tank detail moulding, varies from one thigh to the other, which is easy to miss in tank mode but more noticeable now. Similarly, the live hardpoint on his left shoulder is beige with a grey base, the dead one on the right is red with a red base.
The live hardpoint can still be activated in this mode, although there's not much point while they're pointing straight up since they'll pop up and fall down to the ground again. They're still useful, though, because you can transform either arm back into weapons rack mode, allowing you to fire the missiles forward. Demolishor doesn't have fists or a handgun, but with the barrel fingers, weapons rack arms and four hardpoints on his arms, he's still very much a walking armory. Not only can you attach Blackout to give him arm-mounted barrels, you can attach three other Minicons with weapons modes to the other hardpoints. Demolishor really fits the original idea behind Armada and the Minicon sets, and does it well.
His poseability is fairly good, despite a lack of ball joints. His feet have big heelspurs, the knees bend and the hips swing. The waist rotates, usually to about 50° but can go right around if the arms are up out of the way, and his legs can swing out to the sides. The shoulders rotate 360° and there are two hinges per elbow. The head doesn't turn, because it's flanked by the halves of the turret. Basically, since the joint would be totally useless, they didn't put one in.
Just like the tank mode, this is a nice looking robot mode, with lots of play value and plenty of room for Minicons. Armed to the teeth with a disgruntled facial expression, he looks like a badass.
Alternate Mode: Armoured Vehicle
ARMOURED VEHICLE MODE
Height: 4cm Length: 2.5cm Width: 4cm, radar dish configuration
Height: 2.5cm Length: 2.5cm Width: 3.5cm, no radar dish configuration
Yes, that's right, Blackout has two distinct vehicle mode options. The first has his arms on top of the vehicle mode with a radar dish sticking up on the back, the second has the arms out to the sides and the dish folded down. The first mode is his standard mode, the second is the config he uses when clipping into Demolishor. Both work quite well, although the first hides the orange cockpit windows and the second reveals them.
Anyway, he's a small red armoured vehicle, with four grey ridged wheels, beige cannons with orange barrels (these are the robot arms, with variable positions) and a pinkish grey radar dish. It's a vehicle that compliments Demolishor well, something that became increasingly rare as Armada went on - just look at Hoist and whatever his excuse for a Minicon was meant to be. Both configurations work well, the big orange barrels make him a well armed little Minicon.
TRANSFORMATION TO ROBOT MODE
From the radar dish down configuration, simply unfold the robot legs and stand him up.
Height: 6.5cm Width: 6.5cm
Largely red, Blackout has beige arms with orange barrels in place of hands, beige thighs and a big silver eyepiece. His face is very simple - the eyepiece and a square mouthblock give him a rather drone-like appearance. The chest is painted orange, with a powerlinx port smack in the middle and a Minicon ensignia on the left hand side.
There's not a lot of poseability - the hips and knees bend a little and the shoulders rotate. I'm happy with the poseability because he's able to lift his arms and point the guns he has in place of hands. Proportionately, they're huge, so while he can't grab things he'd be impossible to approach if you're a Minicon.
While it's not quite as a cool as his vehicle mode, I wouldn't expect this robot mode to be. Blackout is designed to compliment Demolishor, which he does very well, so a decent robot mode is more than enough to make him a good Minicon.
Demolishor was repainted under the "Powerlinx" tag, in light grey, blue and red. Instead of the tasteful grey paint wash, the Powerlinx version has grey blocks of paint. It's not a bad repaint, it's pretty similar to the original, only really worth picking up if you missed out on the original. There were repaints in both Energon and Cybertron - the latter without Blackout.
This is a nice toy, and it's a real shame the cartoon character was a moronic henchman that faded into the background as Thrust became the Decepticon deluxe that the show plugged - despite the fact that Thrust is nowhere near as good as Demolishor. Demolishor's colour scheme, moulded detail and paintjob are all good, both modes are good, he has great play value and a Minicon that suits him to the ground. Despite being utterly wasted in the cartoon, I really recommend Demolishor, easily one of the better Armada toys - 9/10