Alternate Mode: Futuristic Sports Car
Thanks to Goktimus Prime for lending me Cybertron Blurr for this review.
Height: 4.5cm Length: 15cm Width: 8cm
A blue sports car with transparent yellow windows and headlights, Blurr is a repaint of the Armada toy of the same name, with some mould changes. There are red racing stripes on the sides and down the centre of the car, and some white paint applications here and there. There are light grey missile launchers hidden underneath his spoiler, with protruding grey missiles, which sit on either side of the cockpit. While it's not quite so obvious here, this toy is a tribute to G1 Blurr. While the red and yellow don't really make this obvious, the blue works well enough and the colour scheme itself is decent.
While this is a futuristic car, the overall design is closer to Lightspeed than to Blurr. The tail and spoiler section has been remoulded, since Blurr lacks the Minicon that came with his Armada counterpart - the slot underneath the tail that activated the gimmick has been modified to work with a Planet Key. The car mode is still quite nice, although the spoiler was better than the generic hot rod style detail which replaced it. This version is more rocket car and less futuristic than the Armada one. Blurr's canopy actually opens, although the missiles on either side get in the way a little.
Blurr's key gimmick only works in car mode and is an adaptation of the Armada version - plugging in his red Planet key (code: d0y2) causes the rear fenders to fold down like pontoons. There are cobalt blue moulded turbines on the sides now, so they're quasi-wings. He looks pretty good in this configuration - even if this flight mode looked better with a spoiler - although he can no longer roll since the rear wheels are now on their sides. The launcher triggers are now exposed, and they're simple triggers rather than the Minicon dependant hardpoints the Armadas version has. This is an improvement - the missiles are much easier to fire, and less fiddly.
While this car mode isn't quite as good as the Armada version, much of that has to do with remoulding it to remove the Minicon aspects and give some personality. The mould changes do give this toy a different feel and the colours are nice (if not quite the homage we'd hope for). The missile launchers are a little easier to use now, although the wider missiles get in the way of the cockpit.
TRANSFORMATION TO ROBOT MODE
Firstly, you'll have to open out the wings, and you might want to remove the launchers to prevent them falling off during the transformation. Fold the doors down, swing the front out to either side, swing the robot legs down and extend them. Fold the rear half of the car down onto his back, slide up his shoulderpads. Fold down his groinplate and swing his arms down. Lastly fold out his feet and heelspurs and place the launchers into his hands.
Height: 14cm Width: 14cm
Blurr is now two shades of blue - a slightly darker shade has been introduced, and now dominates the toy. The elbows are light grey like the missile launchers while his groinplate, thighs and feet are a smoky plastic. The two blues provide a much stronger connection to G1 Blurr, while the head has been remoulded to fit that character, down to the crest on top of the head. His face is white with blue eyes while the hands are painted black and the Autobot logo on his chest is red with white relief. This robot mode is an improvement on the already solid Armada version, visually, thanks to the improved Autobot logo on his chest. The colours are a much better match for G1 than those of the car mode.
As I said, the car mode - well most of it - forms a cape. Blurr is what some call a "shellformer", which is why the lighter blue car gives way to a darker blue robot. I should point out that the forearms and shoulderpads are actually the front 1/3 of the car, so he's not entirely shellformer. The cape is fairly bulky, but the heelspurs do their job and prevent Blurr from being backheavy. The robot mode easily is more reminiscent of G1 than the car mode, and since the G1 homage is the point of this toy, this is the better mode.
Blurr's poseability is, thankfully, better than G1 standards. His head rotates, the arms lift out to the sides and the elbows are double hinged. The hips are a combination of rather tight ball joints and swivels that allow the legs to spread. His knees and feet lack articulation, making Blurr relatively unposeable for an Armada toy (although there are worse Armada toys).
The missile launchers can remain on his back on the cape (the car wings), although they've been modified to fit in his hands, so you might as well place them there. They have tabs that plug into his open grip quite well. This works better than the forearm-mounted launchers of Armada Blurr, and as a bonus you no longer need to plug in a Minicon to make them work - the missile launchers are _much_ better this time around.
The missile launchers represent most of Blurr's robot mode play value, since his poseability is fairly poor. Thankfully these missile launchers have been improved significantly. There's no need for the Planet Key here, although it'll happily stow (up his tailgate, which is mildly disturbing). The G1 homage here is great, the remoulded head alone makes this a worthwhile retooling. The colour scheme is quite solid and the transparent plastic doesn't glow, which is a plus. This is easily Blurr's better mode.
Originally released in Japan as part of the Galaxy Force line, Blurr gained a code on his Planet Key for Cybertron.
Something of an obvious G1 homage really, so it's somewhat surprising how sloppy the homage is in car mode. Still, the car mode is quite nice, if something of a regression compared to the original Armada toy. The missile launchers are improved and the robot mode makes for a great homage. The retooling works against the car mode but really does a lot in robot mode. If you like G1 Blurr or don't have this mould already, I'd recommend this toy. Even if you do have this mould, Cybertron Blurr still offers something the Armada and Universe versions don't - 7.5/10