Cliffbee.com: Crumplezone Toy Review

Toy Reviews
Individual Review




Name: Crumplezone
Series: Cybertron
Allegiance: Decepticon
Alternate Mode: Racing Car

Thanks to Pulse for donating Crumplezone for this review



CAR MODE
Height: 6.5cm Length: 25cm Width: 22cm

   A lime green and olive green Cybertronian racing car, Crumplezone is roughly arrowhead shaped with stabilisers on the front and rear fenders, and three transparent dark blue tyres. He has a prominent single front wheel (strictly speaking this vehicle is a tricycle) and two partially concealed rear wheels. There are collapsable winglets at the rear, which are lime green, along with nearby engine cowlings. There are gold and lime painted highlights while his cockpit window is transparent dark blue. The engines themselves are a light grey, rounding out a good colour scheme. The only real negative here is the fact that Crumplezone sports two distinctly different shades of lime green plastic. The darker green offsets this bright green well, however.

   Crumplezone is quite obviously not based on an Earth vehicle, although there are plenty of recognisable aspects defining this vehicle as a racing car (other than the wheels). There's an engine block between the engines, the stabilisers and general shape - not only the arrowhead shape but a tapering towards the front. This car looks like it's built for speed, yet there's a brutish feel as well, thanks to a profusion of angles and hard, flat surfaces (almost like a stealth jet).

   The wheels roll remarkably well, and it doesn't take much of a push off for Crumplezone to roll on his own - he'll travel further unassisted than most Transformer cars. There's a key slot at the back of the engineblock, plugging in his red Planet Key (code: vj40) causes the engines to flip out and forward, forming very aggressive missile launchers. The winglets will open out (if collapsed) as the launchers deploy, adding to the visual impact of this gimmick. A laser firing sound will be emitted from the engineblock. It's light and bold, and you can push the key in gently to avoid setting the sound off. It's not my favourite sound, but better than a lot. I prefer the less sensitive trigger of Dark Crumplezone, since you can easily choose whether to set off the sound or not.

   There are small lime green buttons on top of the launchers which will fire similarly coloured missiles about a metre. There are quite detailed painted details on the launchers. There are fan motifs on the front of the launchers - engine turbines, although the long tips of the missiles are distinctly un-turbinep-like.

   An unusual vehicle, but the distinctive colours and shape work quite well. The play value is pretty good - even if the key gimmick isn't so special. The missile launchers are effective and the wheels are good, while the sound gimmick is better than most. I don't like the mismatched lime greens, and the sound is a little to easy to activate, but otherwise this is a good vehicle mode.

TRANSFORMATION TO ROBOT MODE

   Unclip the front fenders from the wheel, swing underneath to form legs. Unclip the rear fenders, pull out to the sides, allowing clearance for the cockpit to swing down as his chest. As you swing the chest down, you have to simultaneously flip out the head from inside the cabin and fold away the front wheel (which is easier than it might sound). Swing out his fists, slide the front fenders down and flip up to form his feet.

ROBOT MODE
Height: 18cm Width: 20cm

   As the proportions imply, this is a stocky, powerful robot with broad shoulders. Crumplezone has massive arms, reminiscent of a gorilla's forearms which proportionally huge compared to human forearms. The darker green dominates his robot mode, with lime on his shoulders and lower jaw. His groin and thighs are light grey, the transparent blue cockpit is on his chest and the face is gold with very deep set dark blue eyes. Again there are gold painted details here and there. The colour scheme is darker, which helps emphasise the bulkiness of this robot mode.

   Big and brutish, Crumplezone is quite top heavy but has large flat feet, so stability is not an issue. The lower jaw reminds me of the MOTU figure Tap Jaw, with large serrated teeth on a jaw that lifts up and down. The engines form a sizeable backpack, which flips out over his shoulders when you plug the key into his... skidplate. While this makes the figure even more top heavy, Crumplezone's feet are easily able to cope.

   Both the launchers and electronics are available here and Crumplezone is fairly poseable. His head turns and the jaw opens and shuts, while his shoulders can swing and lift out to the sides. His elbows are always bent, and can swing from around 40 up to 90, while there are rotators below his elbows, giving him decent arm motion. The waist rotates, his hips swing and lift out to the sides while his knees bend and there are rotators just above the knees. His ankles are hinged as part of his Transformation, which aids in posing a little. The top heavy nature of this figure naturally restricts what sort of dynamic poses can be achieved, but the leg joints are tight enough to make sure some useful poses can be achieved.

   The key gimmicks are both available here and the missile launchers over his shoulder look quite good, adding to the already colossal look of this robot. The key can stow in the slot, despite the fact that it's hanging down. There are holes in his fists and rounded shafts at the tail of the missiles, however these are of different diameters - regrettably, Crumplezone can't use his missiles as clubs.

   While this robot mode is fairly simple for a mega, he is meant to be brutish, and the character is meant to be uncomplicated rather than clever. There's enough play value to make Crumplezone's robot mode worthwhile, and I think this mode displays better than the vehicle mode, since the two lime greens are on the fringes now. I'm glad that the key gimmicks and launchers are still available but disappointed that the missiles can't be used as clubs.

VARIATIONS

   None as such, as mentioned Dark Crumplezone is a repaint and retool of Crumplezone. BotCon Optimus Primal is another repaint and retool of Crumplezone.

OVERALL

   Crumplezone is simple yet well executed with decent gimmicks and a distinctly brutish feel. The car rolls well, the robot mode displays well and the gorilla-esque feel is great. The robot mode has decent poseability, hampered a little by the toy's bulk. The two different shades of lime are annoying, but this is still a decent toy. I would recommend Dark Crumplezone over this toy, but it's a close thing - 6/10

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