Series: Movie Tie-ins
Alternate Mode: Armoured Truck
Height: 4.5cm Length: 9.5cm Width: 4.5cm
A cobalt blue armoured truck with six black plastic tyres, a black twin cannon on top, silver windows under the cannon & silver headlights. Breacher also sports red taillights, some gold vents above the front tyres and white "28"s on either side and in front of the driver's cabin. Rounding out a simple colour scheme, he sports a white stamped Autobot logo on the roof of the driver's cabin. It's a simple colour scheme but one that works despite being mostly blue, thanks to a good sculpt.
That sculpt includes the sort of things you'd expect on an armoured vehicle, such as door hatches, slit windows & rivets here and there. There's a turret on top which carries the twin cannon.
The play value is good - well, it's as good as you could ask of a scout. The six wheels all roll and the turret can rotate through 360¡. The cannon lifts up around 50¡, and down around 10¡.
While it's a rather no-frills affair in a simple colour scheme, this is a strong vehicle mode. The detailing and play value are testament to attention to detail in Breacher's design process.
TRANSFORMATION TO ROBOT MODE
Quite complex and clever for a scout, and there's enough twisting here to make describing the steps pointless, so I'll summarise. The front becomes his torso with the driver's cabin folding down onto his chest. The front sides become his arms while the rear becomes his legs. The turret ends up locked into his waist while the cannon detaches and clips onto his knuckles.
Height: 10.5cm Width: 7cm
A blue robot with light grey on his upper arms, knees and groin. His fee, forearms and thighs are black along with his weapon. Breacher has a blue head with a white painted face, lime green eyes and a red dash on his forehead. There are a few other dashes of red here and there while the rear tyres end up on the outsides of his boots and the front tyres behind his shoulders. Breacher's white Autobot logo is now on the centre of his chest. Again it's a simple colour scheme but one that works quite well, thanks to a great balance of subtle colours.
A well formed robot mode with little kibble. There are panels on the back of his forearms, which is about all we get in terms of kibble, in fact. He has prominent kneecaps, which are actually the back of the truck mode. The gun looks good on either hand and the general bodyshape is great. I really like how well the torso is formed, considering the twists involved (and the cabin rotating during transformation).
His play value is simple, since there are no action gimmicks, but his poseability is good and his weapon useful. The gun can not only clip onto either hand, but also onto bars on the forearm panels, as an arm-mounted cannon. The shoulders, elbows, wrists, hips, ankles and neck are all ball joints while the knees are hinged. The knees lack rotators, which is the only shortcoming of what is otherwise excellent articulation. The overall poseability is still impressive, since the ankles are useful enough to allow a wide range of leg poses.
A good robot mode with a well laid out colour scheme, a good weapon and useful articulation. The knee joints are the only drawback, but they're not a major issue. There's no annoying kibble here, only the arm panels which serve as anchor points for his weapon anyway.
None that I'm aware of.
A very good toy despite his simple aesthetics, Breacher has a clever & complex transformation, great play value in his robot mode and solid colours. The knee joints are the only real negative here, but they're a minor impediment. The weapon is useful in both modes, meaning he doesn't need a gimmick. Recommended if you like movie toys in general - 9.5/10