Name: Big Mos
Series: Beast Wars Second
Function: Insectron Commander
Alternate Mode: Mosquito
Thanks to Goktimus Prime for loaning me Big Mos, making this review possible.
Height: 8cm Length: 18cm Width: 25.5cm
A gold mosquito with silver eyes, dark brown legs and antennae, transparent yellow wings and cherry red and turquoise here and there, Big Mos is a fairly garish beast which feels rather unrealistic, even alongside Transquito, who also abandoned realism. The proboscis is also transparent yellow, which fits well with the wings, despite being an odd choice. The colours are striking and vibrant - they're not ugly in a G2 kind of way - but the focus on realistic colours which we generally see on Beast Wars toys is most definitely not present here.
While the mosquito shape is reasonably good, this is far from an inspiring beast mode. He's incapable of standing on his legs - Big Mos lies on his belly. The head doesn't really stay together well - there's a spring gimmick inside which causes it to pop open when you don't want it to. The proboscis is actually a missile launcher but it's useless in this mode - so the mosquito can't use the missile. The robot mode hands are open palmed, which would be fine if they weren't clearly visible underneath the thorax - fists would have been better here. On the upside, Big Mos does have well defined head sections, the head, thorax and abdomen are easy to distinguish.
What poseability this beast might have had is more or less useless, for different reasons. The antennae are on ball joints, but they're too long and slender to move easily - you're likely to snap the stems or cause the head to disassemble if you move the antennae. The ball joints are just a little too tight, which is frustrating. The ball joints at the base of the legs are too loose, although they'd have to be pretty damn tight to support the weight of this toy, so I'm going to exonerate the ball joints this time. The wings can open up to form attack-claws, although I'm not sure how he'd stay airbourne with these claws formed. There's a slider on top, the idea being that the wings will swing back and forth as you slide. In reality, as you slide forwards the wings struggle to move _backwards_ and vice versa. More than likely, you'll push the slider hard only for the teeth of the internal gears to jump and the head to disassemble.
Big Mos inherits the poor mould of Transquito and adds a very... daring... colour scheme in. While the insect chosen is unusual within Transformers, the end result isn't very satisfying. The basic form is good but a combination of half-assed gimmicks and some downright dumbs aspects (the open robot hands, the weak leg joints) really drag this beast mode down, and the colours just finish things off.
TRANSFORMATION TO ROBOT MODE
The adbomen halves open out to become boots, twisting down to reveal the thighs. The head splits open awkwardly and folds down to become a chestpate while the robot head springs up. The forearms fold down, the upper arms detach from posts on his body and that's it. This guy could be a basic, if not for the seemingly useless springs in the head area.
Height: 17cm Width: 25cm
Again mainly gold, with a more prominent mix of turquoise and cherry reds. His head is turquoise with red eyes and white mouthparts. The beast legs hang off his forearms, doing nothing other than keeping Big Mos from entering any doorways, while the antennae on his chest just get in the way generally - these two elements add some brown to the robot mode. The missile - now in his mouth - and the wings on his back are transparent yellow. The turquoise and cherry reds here make for a fairly vibrant robot mode, and the colours look pretty good - much better than the purple and brown Transquito. They're not enough to save the mould, but at least we see some improvement.
The springs that cause so many problems on the beast mode aren't really useful here - they simply keep the chest together. There's no compelling reason why Big Mos needs open palms - sure they look okay here, but it's not worth the loss in insect mode. The beast legs look really stupid - far worse than on other beasts such as Waspinator. The thighs are thin and the simple transformation of the legs is to blame - they had to fit inside the abdomen.
Big Mos has no handheld weaponry - which is why I suspect they went with open palms. The yellow missile, which sits in his mouth, fires fairly well, but I don't like how it sticks out a full centimetre while loaded. The mouth looks terrible without the missile loaded as well, so he's damned to the pit either way. There's nowhere else to put the missile, and you need it loaded in mosquito mode, so you can't really leave it aside.
Big Mos's poseability is fairly good - the shoulders and hips are ball jointed while his knees, elbows and ankles are hinged. There are rotators above the knees and another in the neck. Sadly, the wings on his back tend to droop down like a cape, due to their weight - they'd make for a great feature if they could stay up. The effective poseability is decent, and helped by the wings acting as third leg in some poses. This mediocre poseability is the high point of Big Mos's robot mode (in an era of high poseability that's not saying much).
A very disappointing robot mode for a deluxe - and he's a mega. The colours are... okay... and while they're an improvement over those of Transquito, they're nothing special. The good beast aspects fail (the wings) while the crappy ones (the legs) are awfully prominent. The missile launcher gimmick works but looks really bad while those springs don't bring anything useful.
A repaint of Transquito, as alluded to, but I'm not aware of any actual variants as such. There is actually a battle station mode in this toy, by the way, but it's so half-baked I wouldn't bother - you simply fold out the wing section at the back of the insect mode as a giant claw weapon. Bigmos was sold on his own or in a two pack with Autostinger.
A poor effort, even though his colour scheme has been reconsidered compared to Transquito. The mould simply has little to offer. The mosquito mode is morphologically speaking quite good, but the gimmicks bring nothing and the poseability fails. Add in some instability and a silly third mode and you have a dull if not awful beast mode. The robot mode is awful with a silly gimmick and gimpish legs. The transformation is on par with many basic BW transformations - which is on par with the rest of the toy, I guess. Not really any better or worse than Transquito, and certainly not worth importing - 2.5/10