I've written these as G1 Micromasters rather than Armada Minicon characters.
(Physical model: Jetstorm Recolour)
"You'll listen to me and you'll like it!"
An obnoxious, brash braggart, Sonic Boom is the type of character avoid his by his fellow Decepticons. He's difficult to work with, untrustworthy and irritating. To make matters worse he's from the Sonic Canyons on the south of Cybertron - it's not only drivel, it's at full volume. The upside to all this is that he's a very effective and skilful medic - albeit with a terrible bedside manner. If not for his value to the Decepticon army, he'd probably have been killed my friendly fire eons ago. Carries acid pellet gun as a robot.
Str: 4 Int: 7 Spd: 7 End: 4 Rnk: 5 Cor: 8 Frp: 4 Skl: 9
(Physical model: Sonar Recolour)
"We all fall eventually"
Doesn't care much for orbit, Re-entry gets more of a kick out of free falling to Earth from orbit. Of course, his role requires him to spend a lot of time in orbit relaying information. He's equipped with all sorts of antenna arrays and decoders. Lacking any real sense of responsibility, he's rarely doing what he's supposed to do. He's not really one for combat, either, prefers dicing with gravity alone to fighting with fellow Decepticons. Armed with a refractive laser underneath his shuttle mode that relies on sunlight, useless at ground level. In robot mode carries sonic gun pistol.
Str: 5 Int: 5 Spd: 9 End: 9 Rnk: 4 Cor: 9 Frp: 4 Skl: 6
(Physical model: Runway Recolour)
Function: Munitions Supply
"Fists are the greatest weapons"
Shellshock is the typical Decepticon bully type - tough, physical, unconcerned. But when it comes to explosions, she loses all her courage. Terrified of explosions, she's more at home taking on eight full sized Autobots in hand to hand combat than lighting a fuse. Never backs away from a fight, she takes great delight in overpowering an enemy, but once the bombs go off she's noticeably shaken. Her role sees her more involved in producing incendiary devices than detonating them, but even then she's uneasy about it. Armed with a variety of small grenades, Shellshock prefers to use her fists or aerial intimidation to her ranged weapons, which can get her into situations which she can't handle, despite her considerable firepower.
Str: 6 Int: 4 Spd: 6 End: 5 Rnk: 4 Cor: 5 Frp: 8 Skl: 7
(Physical model: Firebot Recolour)
Function: Frontal Assault Leader
"Rust never sleeps, and neither do I"
Hot Spot likes his new Micromaster configuration, even if it means he's not quite as strong as he once was, since he's not being constantly slowed down by the Protectobots (only Blades could keep pace with him). He's still an action junkie, with boundless energy. He finds Override easy to lead since he needs no encouragement. Smokescreen is a fair bit more relaxed, but still more of a fighter than Groove or First Aid. Hot Spot may have lost physical strength, but he's more durable than before, and since he'd rather be out fighting, he's thrilled that he needs less maintenance now. His fireball cannons are now built into his shoulders, and he can partially transform in truck mode to utilise them whilst driving. Has an array of infra-red & UV sensors on his chest, in addition to the weaponry of his previous form.
Str: 6 Int: 7 Spd: 4 End: 10 Rnk: 7 Cor: 9 Frp: 7 Skl: 6
(Physical model: Makeshift Recolour)
"Let your actions do the talking and no one will misunderstand you"
In converting to a Micromaster, Override asked for a vehicle mode more suited to battle. While as a motorbike he was best suited to scouting, as a helicopter he's far better equipped for battle. He still roars along at top speed, but now can do so in three dimensions instead of two. He's faster and better armed but slightly less skilful since he has to stay airborne while aiming. He's still a loud fighting machine, but now when he's detected on scouting missions, he's got the firepower to back up his bravado. Since he's pretty much always at top speed, detection is almost routine for Override. Can fly on with rotor while the other transforms into a tri-barrelled particle beam cannon. In robot mode, these rotors become three pronged claws, and again tri-barrelled cannons.
Str: 6 Int: 8 Spd: 7 End: 8 Rnk: 6 Cor: 9 Frp: 7 Skl: 7
(Physical model: Prowl Recolour)
Function: Diversionary Tactician
"A look can be deceiving; a touch can be lethal"
Unlike his two new teammates, Smokescreen didn't want to downsize. Recognising the need to conserve power, he went along. This new form still allows Smokescreen to both distract the enemy and coax his comrades' concerns out of them. Still a sneaky and charming agent, his superiors realise that he can ultimately be trusted, however some of his colleagues are starting to realise that he's something of an internal spy, which has made him unpopular with some of them. By nature he's not a great team player, since he maintains a level of detachment, but usually quietly goes along with Hot Spot's orders. Able to emit smoke from his tailpipe, carries electro-disrupter rifle, now also has front mounted fold out smart bomb cannons in car mode.
Str: 4 Int: 9 Spd: 7 End: 8 Rnk: 6 Cor: 9 Frp: 8 Skl: 9