Series: Master Acrolady
Accessories: weapon handles, mace balls, blades, pitchfork, chain, backpack, ankle, shoulder and wrist guards, weapon ring, spare hands, stand
A transparent amber AcroLady with dainty boots and a fairly subtle chest, AcroDita has burgundy knees, shoulders, ankles, elbows and hands along with burgundy paint highlights, most notably on the outside of her thighs. The colours work very well and the chrome head fits in well. The head itself has a moulded helmet with backwards pointing antennae that from the front resemble the famous Princess Leia buns. Despite being slender and dainty, AcroDita looks capable even unarmed, and the transparent amber looks great with any sort of lightsource behind it.
AcroDita comes with her own micro armoury of weaponry, along with six pieces of armour and a backpack. I should mention that my AcroDita lacks the ankleguards (Moto-Viper grabbed her to use the ankleguards for a custom and donated the rest to me at a discounted price). I don't miss the ankleguards mind you, since there's o much going on. AcroDita actually comes with six rather than five pairs of extra hands, the extra set feature two open fingers and two closed (for eye-stabbing action, I guess). Of course with her twin weapon poles that can become maces, a picthfork or sickle-like weapons, I have no desire to use any of the other hands - there are so many cool weapon options.
The backpack can store whatever weapons she's not using, and you also have the option of chaining weaponry to the wristguards while the blades and pitchfork can clip into the same guards. There are little hooks that can attach to the bottom of her poles, that clip onto the ring forming a single, compound, melee weapon. The blades can clip into the backpack and stick out over her shoulders or sit on her wrists - AcroDita has a fantastic array of melee weapon options.
The guards all slip over the limbs, so you need to remove the hands/feet/shoulders to attach them, but this isn't a problem. My only complaint is that the backpack tends to come apart and fall off without too much encouragement. Otherwise AcroDita has the best weaponry of any of the Microman toys I own.
AcroDita has the standard 30 point articulation of the New Microman toys - ball jointed neck and turning head, twin waist joints, twin ball jointed shoulders, shoulder rotators, double elbows hinges, rotating wrists and palm hinges, ball and rotator hips, double hinged knees, hinge and ball ankles.
AcroDita's joints are all tight and her small feet have no problem supporting her weight, although for more adventurous poses you'll need her stand since due to the small footprints. The armour doesn't get in the way at all, even though the guards wrap around the limbs.
AcroDita's a great figure on her own and with the amazing array of weapons options, she makes a great display piece. If you get sick of one weapon setup, you can always change it, and there are several compound weapons available. The extensive chrome on her weapons looks great, although it rules out heavy play. Of course the modern Microman line is aimed squarely at toy collectors anyway so this isn't a major issue.
Both the figure and her weapon are great, AcroDita is definitely recommended. On her own she's an appealing toy with nice colours, especially the transparent amber. The chrome suits her amber and burgundy colours well and the versatile weaponry is a lot of fun. Armed to the teeth, AcroDita looks downright lethal in close combat, and even comes with an extra set of hands. The fact that I don't miss the ankleguards at all gives you some idea just how impressive the accessories are - 9/10