Function: Sneak Attack
"Nothing is sweeter than victory"
Obsessed with winning. Smokescreen is very competitive by nature. Hates to be ranked, just likes to win. Cares more for victory than the method of winning, but she doesn't use underhanded tactics, because they take away from her personal satisfaction. To her, winning a game of poker is more satisfying than firing a long range missile into a group of Autobots. Sometimes questions the point of fighting a war, but once in battle, will fight to the finish. Forms an effective unit with Dreadwing, they have a strong bond and co-operate well. When combined, usually pilots their course, mainly because she is a better flyer. Dreadwing can override her flying however, and she hates it when he does, she takes it to be a question of her flying ability. Very agile in robot mode, sometimes overestimates her design capabilities as jet. Will often push herself past her physical limits, requires a lot of maintenance. Unlike Dreadwing, loses her stealth abilities when separated. Carries missile launchers in both modes.
Str: 6 Int: 9 Spd: 7 End: 5 Rnk: 8 Cor: 7 Frp: 9 Skl: 7
(Physical model: G2 Ramjet)
"Death is the only way out of the ordeal which is life"
Driven by blind rage, Sinker goes into battle with all guns blazing, and doesn't stop until the last enemy is in pieces (or the Decepticons retreat). Originally created by Unicron to destroy Galvatron, Megatron gave him a new body, realising Sinker (along with comrades Hook and Line) was a powerful warrior in a not-so-powerful body. Restoration of Line and Hook is foremost on Sinker's mind, but he lacks the ability to build new bodies for them. Megatron keeps him (somewhat) loyal by promising to restore Sinker's comrades for him. Whether or not Megatron will ever do so is another matter - Megatron knows Sinker's only true loyalties lie with Line and Hook. Doesn't socialise much, spends his time brooding, longing for his original incarnation, and his comrades. Sometimes lashes out at fellow Decepticons who try to talk to him - most stay out of his way because they know once he's been crossed he'll fight to the end. Sinker is actually quite intelligent, but his thinking is usually clouded by thoughts of revenge. His own rage is his major shortcoming - he wont back down from a fight - even he's faced with five Autobots twice his size. Carries cluster bombs in both modes, but usually uses his fists (effectively) if he can.
Str: 9 Int: 8 Spd: 7 End: 5 Rnk: 5 Cor: 10 Frp: 5 Skl: 4