(Physical model: European Bonecrusher)
"Run while you still can!"
Harbinger's job is to scare - and he's very good at it. Whilst he's nowhere near as dangerous as his claims suggest, his weaponry is specifically designed to be loud, flashy and painful (if not destructive). He's a loud and somewhat annoying presence, which makes him perfectly suited to his task. Harbinger's weaponry uses a lot of power, and as a result he's not very fuel efficient. He's also quite slow as a dozer, and prone to snapped treads. Carries a sonic pulse gun, which emits loud bursts of Energon that cause superficial damage but do it noticeably.
Str: 5 Int: 4 Spd: 2 End: 4 Rnk: 5 Cor: 9 Frp: 3 Skl: 6
(Physical model: European Scrapper)
"War is a burden"
A quiet, sullen loner, Tremor rarely communicates with either friend or foe. He's not certain he picked the right side, but doesn't feel any conviction for the Autobot cause either. As a result he tends to hang around in the background rather than fight ferociously or get involved. Tremor's not a fatalist, but he really doesn't see the point of the war - he only took a side because he had to. Can create powerful seismic waves by crashing down his scoop, which he often does out of boredom - even in mid battle. Strong, thick armoured, but not well armed. Carries a seismic pulse gun in robot mode that can knock over even large buildings.
Str: 8 Int: 6 Spd: 3 End: 6 Rnk: 4 Cor: 5 Frp: 2 Skl: 6
(Physical model: European Hook)
"Enjoy the moment"
An overexcited, eager bundle of sensors. Livewire's terrible at what he does since he's too impatient to complete a task - or he rushes it. His knowledge of electrical systems is excellent, but his handiwork is atrocious. As a result few Decepticons appreciate his efforts. He's quite sociable and friendly, but his enthusiasm usually fails to make up for his incompetence. Strong, he can lift 8 tonnes in crane mode, twice that in robot mode. Armed with arc welders in his wrists and a flamethrower handgun.
Str: 8 Int: 7 Spd: 4 End: 4 Rnk: 3 Cor: 6 Frp: 7 Skl: 2
(Physical model: European Mixmaster)
"Control your enemies - and your allies"
A selfish, cruel hypnotist. Gets her kicks out of overriding the motor signals of fellow Transformers. Her victims don't actually black out, they are fully conscious yet unable to control their own movements. Trance doesn't care who her victims are - she's just as likely to control a Decepticon as an Autobot. Since her victims are aware of what she's doing, she's made a lot of enemies within the Decepticon ranks.
Str: 6 Int: 7 Spd: 4 End: 6 Rnk: 6 Cor: 7 Frp: 4 Skl: 9
(Physical model: European Scavenger)
"You'll thank me later"
A cowardly, selfish glory hound. Jackhammer is not at all interested in the welfare of her fellow Decepticons, only in taking the credit for anything she can. However few are fooled by her untruthful claims, even fewer have time for her. Jackhammer's self absorption means she's unaware of other's loathing for her. Doesn't take orders, since she's always working towards her own agenda. The only way to keep her in line is to actually overpower her. Carries a shrapnel shell launcher. Her bucket hinge has a tendency to jam.
Str: 5 Int: 4 Spd: 4 End: 7 Rnk: 4 Cor: 2 Frp: 6 Skl: 5
(Physical model: European Long Haul)
Function: Destructicon Leader
"Teamwork takes time"
Originally given the task of leading the Destructicons, Load Hauler found that once her five sub-ordinates were teamed up, she had a group that simply cannot work together. Despite this, she still tries to bring them all together into a functioning team. Dismayed that her team was abandoned, she is terribly jealous of Scrapper and his Constructicons, who were given the combining ability originally intended for her team. A hard worker, Load Hauler is the only member of the Destructicons that has the respect of other Decepticons. Carries a gyro gun that applies torque to metal, making it brittle.
Str: 4 Int: 8 Spd: 4 End: 8 Rnk: 7 Cor: 8 Frp: 5 Skl: 6